Star Trek Fleet Command is an intriguing turn-based strategy game developed by Irish developer Digit Studio and released by scope worldwide. As in its spiritual predecessor, the game puts players into command of a fleet of Federation, Klingon or Romulan ships as part of a never-ending conflict. Players command their vessels through a complex series of missions and battles while collecting rewards and leveling up their crews. If you’re looking for a new space sim with some strategy involved, then this is the one for you. We’ll discuss more below.
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Like any other Star Trek game, it’s set in the popular Star Trek universe, which is set approximately twenty years after the events of the series. In essence, the goal of the game is to explore new destinations, collect rare items, gain experience, and generally be a hero among your crew members. Naturally, with so much going on, there’s a lot for the player to do. You’ll need to train your crew, fight enemy ships, perform actions and even complete assignments to improve your rank and accomplish more missions.
It’s not just action that the player can expect in Star Trek Fleet Command though. During each level, the game presents five missions. Each requires different amounts of resources and time to complete. Once all five are completed, the game allows the player to move forward to the next mission. This is where the real challenges begin; completing all five missions will require a significant amount of time on the part of the player.
To make matters worse, if you’re the only person trying to complete them, your chances of failure increase dramatically. Furthermore, there’s a strong chance of being caught by a guard on a guard ship or on a cargo ship. Fortunately, there’s also an element of chance involved when performing any of these actions. But it still leaves players with a number of difficult decisions to make. For example, which crew member should I send first?
Despite its problems, Star Trek Fleet Command still manages to provide a number of entertaining components. The ability to create your own crew and handle your ship’s systems is a great way to encourage players to return to the fold, while the engaging storyline will keep players interested. What it doesn’t do, however, is give players any means to measure their success.
To get the most out of Star Trek Fleet Command, it’s important to play through each level multiple times. Doing this would allow players to evaluate how well they understand the in-game instructions and apply them to their individual situations. Although it’s not possible to give a full score to each mission, there should be a fair measure of expectation with how effectively each level is completed. And by the end of it, there should be some satisfaction gained. If not, perhaps it would be a wiser move to play the game with a single character, one who doesn’t have as many responsibilities as a crew member.